![]() ![]() For each of the four side areas, if you step into one, the back wall lowers, with an enemy inside. When you step onto the third pedestal, it raises a walkway from here to the far end of the room. This lowers the Green-Key pedestal, allowing the key to be picked up, plus it opens four big side areas on either side of the room, releasing a bunch of enemies. ![]() Go to the column on the first pedestal and hit the switch on the back of the column. The upstairs/left-side switch back outside the entrance raises a walkway between the second and third pedestals the downstairs/right-side switch raises a walkway to the first pedestal. Inside the doorway is a switch that raises a walkway between the first and second pedestals. If you fall into the lava, these are your way out. ![]() They're lifts that lower when you run into or across the edge overlooking the lava. Note the two red-textured sections of walkway at the corners of the end of the room with the cage. Watch for ghostly Undead Warriors and their more damaging red projectiles from the cage across the room. On the far pedestal is the Green Key out of reach on a second smaller pedestal. The center doorway goes to a huge, long, deep lava-filled room with a walkway around the perimeter, a caged-in area up on the wall at the far end, and three pedestals down the center of the room. Here there are three doorways: the left goes up some stairs to a small room with a switch, and the right doorway down some stairs to a similar room and switch. Look for and hit the switch inside one of the rooms: this lowers a lift leading up to the overlooking area in the hall. To either side you'll find doors going to those two side rooms the windows outside looked into. In here is a tall hall leading left and right, a narrow wooden door at one end, and an overlooking area opposite where you entered. Go to the Yellow Door, fight the enemies inside the windows on either side if you want, and then go inside. Although the battlement becomes accessible by teleporter later, you can get to a lot of items right away and clear out all the enemies on top, plus it might be easier to fight all those ghostly Undead Warriors and other enemies on the overlooking areas outside because you have more cover up here. Get a running start and strafe left as you run off the edge and you'll make it to the outer concourse, then go to and ride the lift up. When you run off the narrow end of the highest platform (where the Bag of Holding is) facing the upper part of the outer concourse, it lowers a big lift along the high end of the outer concourse, leading up to the battlement. Jump to or climb up the inner concourse and go to the highest section of platform at the end. There's a well-hidden bonus available here, too. On the outer one you'll find an Ethereal Crossbow. The entrance to the tower is ahead follow the stairway inside up to a small elaborate circular room, where you'll find the Yellow Key. Inside is a tall tower, and two concourses of wooden platforms leading up and dead-ending, one along the inside of the battlement, the other encircling the tower. Go around to the side of the area that was to your right when you entered the level, and you'll find the entrance to the battlement. Gimme#: Gives you an item: first # = item, second # = how many. Type in these codes one letter at a time during the game to cheat:Ĭockadoodledoo: Chicken mode (turns player into a chicken?!)Įngage#: Level warp (first # = episode, second # = level) Wielding ungodly weapons such as the Firemace or Hellstaff and casting spells from the tomes of power, you must seek your vengeance. In a twisted medieval dimension, undead creatures and bestial horrors have done the unthinkable - callously slaughtering your entire race. This chapter comes to its evil conclusion with Heretic: Shadow of the Serpent Riders. ![]()
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